SUHAILA

Conceptual

Experience

Designer

MELBOURNE BASED

‘COMMAND CENTRE’

The runway becomes a command centre for a high security space mission
Fashion is power. Each model is deployed on assignment.
The audience isn’t just watching, they are mission personnel, witnessing history in motion.

Runway Environment Concept

Audience Experience

  • Entry: dim corridor, subtle system sounds, screens loop data

  • Show starts in controlled silence. Digital tone

  • Custom-built mission console desks

  • Each desk is fitted with display screens showing mission status feeds

  • The guest does not sit as an audience member. They sit as an operator.

  • Finale: screens sync, data unifies, final model walk = mission complete

Lighting

  • Operational

  • Cool overhead lighting, spotlights on models

  • LED runway edge strips

  • Low audience lighting, screens glow softly

  • Optional dramatic countdown: lights drop → system reboot → launch

Concept Themes

  • Reference: NASA ground control rooms of the 1960s–80s, Cold War tracking stations, NORAD surveillance bunkers and speculative command centres of mid-century science fiction.

  • Precision beats chaos

  • Discipline is beauty

  • Intelligence is power

  • Structure defines identity

Spatial Design

  • Long central runway = Launch Path

  • Tiered seating = Command observation

  • End of runway = Command Wall

  • Large screens show satellites, maps, data, countdowns

  • Glossy black floor mirrors movement

Materials

  • Brushed steel & cold aluminium

  • Matte charcoal panels

  • Industrial consoles & retro-futuristic screens

  • Deep navy & military greys

  • Mirrors the collection: structured suits, sharp lines, authority silhouettes

Garments & Set

  • Military tailoring + aerospace cues

  • ID badges, slim ties, headsets

  • Models walk like trained personnel

  • Clothes = uniform of authority

  • Set = system

Conceptual Exhibition Design

‘Broadcasting Faith’

Exploring the connection between religion and television through the style of 1980s televangelism. The exhibition shows how TV turned religious messages into a large public spectacle, combining faith, performance and mass media.

Concept

The exhibition presents televangelism as a cultural object. Sermons, TV studio sets and broadcast equipment are displayed like museum pieces. Visitors explore how television turned religion into a powerful mix of belief, persuasion and entertainment.

Spatial Design

The exhibition unfolds through a sequence of immersive environments that mirror the structure of a broadcast.

  • Archive Hall – Walls of vintage televisions and VHS recordings documenting early religious broadcasts.

  • Broadcast Studio – A recreated televangelist stage with cameras, lighting rigs, and choir platforms.

  • Testimony Gallery – Video installations featuring miracle testimonies and audience reactions.

  • Donation Hotline Room – A space filled with ringing telephones and live donation counters, referencing fundraising broadcasts.

Six rooms, illustrated in sequence:

I — The Sanctuary — lavender-rose pews receding toward a gold cross, altar cloth and Bibles at the front.

II — The Corridor — deep wood-panel perspective with teal carpet floor, ceiling tile strip lights, and a framed portrait of Christ at the vanishing point.

III — The Broadcast — a CRT television on a wood shelf, scanlines over the presenter's figure, flowers flanking her, screen glow bleeding into a dark room.

IV — The Performer — a white-suited figure center-stage, arms raised, microphone in hand, ringed by golden halo circles and dramatic light rays.

V — The Office — the golden "GOD" telephone on a wood-paneled wall above a desk, pushbutton keys, a King James Bible alongside a notepad.

VI — The Waiting Room — a hand-painted sky ceiling with cumulus clouds and light rays, floral couch below, a landscape painting on the adjacent wall.

Design Language

  • Neon scripture-style typography

  • Velvet textures and 1980s broadcast graphics

  • Gold accents referencing prosperity theology

  • Multi-screen video installations and projection walls

Visitor Journey


Visitors move from observer to participant, gradually stepping behind the scenes of the televangelist broadcast. The experience reveals the mechanics of persuasion while highlighting the theatrical nature of televised faith.

Luxury Flagship Store

Conceptual Experience Design

Project Overview

This flagship store transforms retail into a fully immersive, multi-sensory experience. Each section is defined by textured drapery, rich carpets and colour-drenched walls, creating distinct zones that tell the brand’s story. Mirrors and thoughtfully placed seating areas enhance spatial depth and invite visitors to linger, while the overall environment balances luxury, comfort and discovery.

Role:
Conceptual Experience Designer | UX-focused Art Direction

Design Approach

  • Experiential Zones: Textiles, textures and colour palettes differentiate each area, guiding visitors through a curated journey.

  • Tactile & Visual Engagement: Drapery, carpets, and walls provide touchable surfaces and rich visual interest, creating a layered sensory experience.

  • Mirrors & Spatial Flow: Strategically placed mirrors expand sightlines and amplify the immersive effect, while seating encourages exploration and pause.

  • Colour-Driven Identity: Vibrant, saturated tones reinforce brand personality and make each section memorable.

Outcome


The store is more than a shopping destination, it’s a luxury environment that engages sight, touch and movement, making every visit a sensory and emotional journey.

Mood board: Car Campaign Direction

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Mood board: Car Campaign Direction *

Invitation & Menu Design